WarLord H0urg1ass's Army Checklist
Many beginning and advanced players alike have trouble remembering all of the
little nuances of the game. To get the most use out of this checklist build your
armies while referencing either this page or a printed copy of this.
Most players will not be able to place a check beside every box
listed. This is only intended to be a reminder sheet of things that you may have
forgotten while building your army. In fact, I haven't constructed an army yet
that used all of the items.
Here's the checklist:
Army Theme
____ Tangle & Flank
____ Sling Blade
____ Single
Formation
____ Necromancy
____ Capture
____ Faction Based
____
Weenie Swarm
Units and Formations
____ Unique/Heavy Hitter
____ Ranged Formation
____ Melee
Formation
____ Blocking Unit(s)
____ Capturing Unit(s)
____ Special
Ability Unit(s)
____ Push Spawn
____ Healer(s)
Important Reminders
____ All intended movement formations have at least 3 units of the
same faction.
____ All intended movement formations have a maximum of
5 units of the same faction.
____ All intended ranged combat formations have
at least 3 ranged units.
____ All intended capturing units do
not have Battle Fury or Berserk.
____ All intended blocking units have
a movement rate at least as high as the units they will be
blocking.
____ All intended healing units are paired with units that they can
heal. (i.e. Don't use Mending Priestess in a Magic Immunity army).
____ All
intended flying units are not in movement formations. (They can't have
movement formations..)
____ All intended magical enhancement formations are
ranged. (Only ranged attacks can be magically enhanced.)
____ There
are no more than one of the same unique included in the army.
WarLord H0urg1ass
Copyright © 2001 Vincent Barnes (aka. "WarLord H0urg1ass"). All
rights reserved.