WarLord H0urg1ass's Guide To Battlefield Maneuvers
I put this little guide together in response to a few requests that I write a
basic guide for maneuvering. When putting this guide together I decided to break
each maneuver down into different requirements. In other words , different
maneuvers will not be suitable for certain situations so this guide will attempt
to make it clear as to when the maneuver should be used.
Here we go:
Blocking
Required Special Abilities:
Quickness OR
Flight.
Required Stats:
Point cost of 20 or
less.
Required Situation:
Any time your main attack units are
advancing towards an enemy unit. This is best implemented when your main attack
units have a ranged damage capability.
How to Implement the
Maneuver:
Keep your blocking units ahead of your advancing attack units
or formations. In order to keep your main attack units from being fired upon by
ranged units or closed upon by melee units you should use your blocking units to
make base to base contact with the enemy unit or formation. While your blocking
unit is tying up the enemy units, use this time to move your main attack units
within range of their units and wait. Once they have destroyed your blocking
unit, you should be fresh, unpushed and ready to deal damage to their unit or
formation.
If your main attack units are not ranged, then you are
basically using the blockers to cause the enemy units to push. Once they have
pushed, then you can freely and safely move into base to base contact with their
units or formation.
Flanking
Required Special
Abilities:
None
Required Stats:
None
Required
Situation:
Any time your blocking units have managed to successfully tie
up your enemies main attack units.
How to Implement the
Maneuver:
This maneuver should nearly always be used in conjunction with
the blocking maneuver. After your blocking units have managed to tangle up the
enemies attack units, then you should try to move your main attack units within
range of their attack unit on the same turn. The crucial part of flanking is to
make sure that your attack units are outside of the enemy units front arc
entirely after moving. This will cause their units to have to spend an action
turning or moving in order to have a chance to attack you.
Distracting
Required Special Abilities:
Flight OR
Quickness
Required Stats:
None
Required
Situation:
Whenever your blocking units are attempting to tangle up your
enemies primary attack formation. The enemy formation must have a
dependent support unit.
How to Implement the Maneuver:
This
maneuver is just like blocking in many respects except that your blocking unit
is not used to intercept the attack units in a formation. Instead, the blocker
is used to intercept the support unit(s) of their formation. The usual target of
such intercept maneuvers is the healer of the formation.
The reason that
this maneuver can be very devastating is because most healing units can only
inflict one or maybe two damage to your blocker every other turn while your
blocker can repeatedly attack and push in order to drop their values down. When
most healers, except for the mystic draconum, are hit for a couple of clicks of
damage, then they become nearly worthless. Your enemy will then turn the attack
units of his formation to deal with the new threat. This will leave your units
with fewer threats to face at once and a chance to gain a superior fighting
position.
Here's an example: Your enemy has two Noble Archers and a
Shaman that he keeps moving as a unit. Instead of making base to base contact
with the archers, you make contact with only the Shaman. Your opponent will then
turn his archers to deal with the new threat leaving you open to move into an
attack position.
Feinting
Required Special
Abilities:
None
Required Stats:
Movement rate of at
least 10.
Required Situation:
There is a single unique or
support figure on the board.
How to Implement the Maneuver:
Use
your fast moving figure, usually a blocking figure, to move directly towards the
singled out support unit or unique. It helps to feint with more than one unit at
a time so that they seem to present a threat. This should cause the enemy to
divert resources towards that unit. On your next movement with your figure(s),
move quickly to intercept the diverted units instead.
This will cause
your enemy to string out his resources along the battlefield. Then you can use
your main attack unit to destroy their army one unit at a time. Here's an
example: Your opponent has a single grave robber behind his units. You have two
shades as part of your blocking force. Move the shades directly towards the
grave robber as if you are going to attempt to make base to base contact. Your
enemy will most likely pull back some or all of his resources in order to deal
with the threat. Then move your shades to come into base to base contact with
the units that were pulled back. Now you can use your main attack units to
vaporize the grave robber and then, by the time your opponent has deal with your
shades, you should be in position to retaliate.
Leapfrogging
Required Special Abilities:
Flight or
Charge
Required Stats:
Defense of at least 16 and a high move
of at least 10.
Required Situation:
Your enemy has several
units between you and the unit you wish to eliminate.
How to Implement
the Maneuver:
Use your high defense / flight or charge figure to come
into contact with the weakest unit of the first formation. Pray that your enemy
is not able to successfully attack you. On your next action with your figure
"leap" him from to the next weakest unit the next formation. Repeat as
necessary.
This is a little risky yet it allows for one important factor;
While you are jumping from their weakest figure to their next weakest figure
they are not able to make ranged attacks towards you. Usually, by the time your
opponent figures out what you are doing, it is too late.
WarLord H0urg1ass
Copyright © 2001 Vincent Barnes (aka. "WarLord H0urg1ass"). All
rights reserved.