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This part of the guide shall focus on the benefits or problems with specialization and generalization, as well as building an army out of warriors whose abilities complement each other. Ok, so how do we start building an army ? That depends entirely on what figures you have available and which of them you want to base your army around. Maybe you want to use a certain unique or expensive non-unique, or even an entire formation. Your choice here. So let us assume you chose one of your uniques to make an army around. So what now ? Look at the abilities your Unique has, then look at what figures you have. Which of those have abilities that would complement those of your unique ? If your unique has Flame or multiple attacks, do you have figures with Magic Enhancement to use them to greater effect ? Or if your unique has a low defense, can you boost it by adding a unit with Defend and/or Healing ? I think by now you have gotten the idea. But beware, do not overdo it. Adding 5 Shamans or Demis to a single figure may enhance it, but it will also eat up all your points, leaving you with a single formation that will fall apart as soon as either the biggie is dead or your other figures are damaged for 2-3 clicks. Same goes with Healing, more than one Healer is seldom needed, maybe two if you field many small figures. Any more just will only trade firepower for unneeded healing power. So the gist is: Try to support the figures doing the damage, but dont use too much of your points for those support roles, or you will start to exchange too much damaging power for staying power. And just standing there and taking hits has not won many battles so far :-) So now we have a strong figure or formation, some kind of support to boost it/them, and usually some points left over. Now you could just expand your main group with similar figures, but that would make your army very specialized, and vulnerable to formation-breaking abilities like Flame and Shockwave and your enemy could easily run around the battlefield unhindered, securing the best positons for his figures. So I suggest either using at least two formations or at least adding some cheap cannon fodder to distract and intercept enemy singles and formations trying to get in a good position to hit you from relative safety. When adding single figures, try to add those with abilities that either take away a weakness of your army or provide a new way to enhance your other figures. One example for this would be using a Ki Devil or Screeching Terror in an army that already uses so called push-spawn (Werecreatures and Worms) that gets better when damaged. They would add a nice ranged attacker with flight, and the possibility to "accidentally" enrage your spawn even more :-) General Stormfox Please go to the submissions page to find out how to submit your own articles! |